“CrossfireX,” developed by Smilegate Entertainment and Remedy Entertainment, is a free-to-play multiplayer first-person shooter for the Xbox Series X released on Thursday, Feb. 10. It also has a separate, purchasable, single-player campaign mode where missions can be played that span across several chapters. I’m reviewing only the multiplayer mode.
“CrossfireX” at least looks good, but in comparison to larger franchises such as “Call of Duty” and “Battlefield,” it feels very incomplete.
It has a total of five maps, each with its own designated mode. For example, if you want to play Team Deathmatch, you can only play it on the “Transport Ship” map. If you want to play Search and Destroy there are two modes, Classic or Modern, for the map “Black Widow.” The problem is that each map is locked into only one mode.
Companies have been making multiplayer first-person shooters for at least two decades now, and most, if not all, have at least 10 to 20 maps where you can play any mode on most maps. In “Call of Duty,” there might be around 20 maps and modes like Team Deathmatch, Search and Destroy, or Capture the Flag can be played on most maps.
This game has other design flaws as well. There doesn’t seem to be a good user interface for readying your soldier. Equipping attachments on guns is not there. Half of the guns, especially the ones without scopes, cannot be aimed down, you have to hip-fire them.
All in all, this game gets very old, very quickly. If it were the only multiplayer first-person shooter ever made, I would say it’s halfway decent. I don’t know if the development crew were short on a bunch of people, but this game feels very unpolished and needs another two or three years of development and play testing to stand against modern games like it.